![]() ![]() gazu bracelet +1 would go a long way toward allowing the loss of one source of acc. I also have gear for my Black Mage, such as the entire Merlinic gear set augmented very well with Dark Matter (the free kind) and ferns, plus both Grioavolr (MB+15) and Lathi. Dropping precision for either fury or barrier drops my melee acc down to about 60%. Hello, I started playing Geomancer this year and have Idris stage III, AF+2, Relic+1, and Empy+1 gear. Geomancy spells are divided into two categories: Indicolures and Geocolures. Bolster fury, barrier, fend or attunement are MASSIVE buffs, especially with idris. 1 Overview 1.1 Important Notes 2 Spells 2.1 Indicolure 2.2 Geocolure 3 Skill Caps by Job 4 Equipment Bonuses 5 Spell Cheat Sheet Overview Geomancy is a class of spells exclusive to Geomancers. I've been meleeing a lot on ML in promyvion, and with my current sets I've needed 2x madrigal, honor march, and indi-precision to have capped acc with Grape Daifuku. I think people see GEO too much through it's debuffs. Improvements: Orpheus's sash all the time, hachirin-no-obi in Light Day/Weather Thought: If the cloak ends up strong, fully augmented Agwu's might be really good for this WS. Possible Alt: cohort cloak +1 Not sure if the huge matk advantage makes this better or not. I've seen people post their gear swaps, but their gear and mine don't match. Geo /nin using fully upgraded Ambu rod can dish out some decent black halo dmg. A geo that wants to dps would be a legend. Note: Can only pick one of Karieyh ring +1 or Weatherspoon ring +1 even though I've listed both here. I'm wondering what are the BiS items and/or augments when doing GEO specific things like Indi and Geo spells for these slots: Back. The AoE spells arent too useful, but you can do some good damage with clubs, in certain situations, and potentially at the sacrifice of some of your bubble longevity. Need: gazu bracelet +1 Huge Acc piece, great haste, can swap out goading belt if you use. This is what I'm currently using on geo for melee and WS:ĭEX + Acc/Atk + Acc + DW (Double Attack for SW cape) ![]()
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